Anyhoo, I've pretty much just kept busy making games at Venan, Space Miner, Ninjatown: Trees of Doom! and Book of Heroes (as well as multiple projects contracted EA and other publishers).
Oh, and I've got a kid now, so that's new as of my last post, he's almost two years old now.
Not quite a year since my last post! I've been busy doing lots of stuff at Venan, but the cooler work for our own IP's is still NDA'ed. I'll have to see if any of that stuff might be available to show in the future.
In the meantime, here's a panoramic photomerge from our visit to the Newgate Prison and Coppermine in East Granby CT.
So I'm wrapping up my 4th week as a salaried Concept/2D artist at Venan Entertainment and I figure that by now it's been long enough that I'm not going to jinx it by posting it here!
Not only am I having a lot of fun, but since it's a relatively small team (I'm just the 3rd person in the art department) I get lots of hands-on nuts & bolts work on the projects at every stage of development.
This is the art test I completed for them, the assignment was to design a concept and sprites for a boss character for their recent EA mobile title, Road Rash. I decided that a scooter-riding snake charmer from Calcutta would be an idea addition to the roster of baddies. The required sprites were two version, 90 and 32 pixels high.
Concept/2D/UI Artist at Venan Entertainment
Recent Clients: Danbury Mint/MBI Inc, Luminous Art, Midnight Studios, Steve Jackson Games, Fantasy Flight Games.
Portfolio website with resume & contact info: http://brendankeough.com/