Friday, December 21, 2012

Two more Beasties!

Thursday, December 20, 2012

This little guy has been getting a pretty positive reaction in Book of Heroes 1.5, I'll post more things as people unlock the content.

Thursday, October 18, 2012

While digging through my harddrive, I found a couple of things I never shared, one Droid and an early WIP map for Book of Heroes:

Tuesday, July 31, 2012

So I'm kind of terrible at keeping a blog...

Anyhoo, I've pretty much just kept busy making games at Venan, Space Miner, Ninjatown: Trees of Doom! and Book of Heroes (as well as multiple projects contracted EA and other publishers).
Oh, and I've got a kid now, so that's new as of my last post, he's almost two years old now.

Here's some new art from Book of Heroes!

Tuesday, July 7, 2009

in the mines

Some photos from underground... nasty conditions, wet and cold and slanted. At least there were no bugs.

This first room in the mines was labeled as Solitary Confinement. It had a wild reverberating echo, almost like being inside a drum.

it's aaallliiivvveee!!

Not quite a year since my last post! I've been busy doing lots of stuff at Venan, but the cooler work for our own IP's is still NDA'ed. I'll have to see if any of that stuff might be available to show in the future.

In the meantime, here's a panoramic photomerge from our visit to the Newgate Prison and Coppermine in East Granby CT.

Thursday, July 24, 2008

new job!

So I'm wrapping up my 4th week as a salaried Concept/2D artist at Venan Entertainment and I figure that by now it's been long enough that I'm not going to jinx it by posting it here!

Not only am I having a lot of fun, but since it's a relatively small team (I'm just the 3rd person in the art department) I get lots of hands-on nuts & bolts work on the projects at every stage of development.

This is the art test I completed for them, the assignment was to design a concept and sprites for a boss character for their recent EA mobile title, Road Rash. I decided that a scooter-riding snake charmer from Calcutta would be an idea addition to the roster of baddies. The required sprites were two version, 90 and 32 pixels high.