Not only am I having a lot of fun, but since it's a relatively small team (I'm just the 3rd person in the art department) I get lots of hands-on nuts & bolts work on the projects at every stage of development.
This is the art test I completed for them, the assignment was to design a concept and sprites for a boss character for their recent EA mobile title, Road Rash. I decided that a scooter-riding snake charmer from Calcutta would be an idea addition to the roster of baddies. The required sprites were two version, 90 and 32 pixels high.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirKRX-u6U_UpWl-oPZZr3V16wDZguHI5n-GodrFmxyzDZyf3HPdl85-5rJ6EQEDxaq_J7Dc5Jcd4nVu4Wm-njb74KGFnD0N-wjrPHXmpe7DJN75d6aI_vDL21fllOn3xmCrXpNKMSX/s320/snake+charmer.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXKDBdWyogLYqJCpl2Qj8KM6ZmIhGZ97m-ffCEOztU8RfYA1O4RLic89uYsU20M6glYpmy3WdK5SaqoYCbEpIrk4uxSmmIv3iHyAHUKJIR5NIJ-vFYjHXb_Awm-r1x16owPkR2Zuev/s320/snake-charmer-90px.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtUhAukGTFDqdIy_ei3z54xGiGMSUE5LRyXb0xkOKjULKoCaKvvQ8vTnGuA5XvXa-zsH12zKsmWbAY3OE2uuHVZ3KIsh8czUKfEfzmK5WhW-5p049EnY6llUelztYKFnKuKZwCwcWQ/s320/snake-charmer-32px+.jpg)