Monday, June 1, 2015

It's taken awhile, but I've finally realized that I need something that is less than a website and more than just Twitter.

I'm going to do my best to make regular updates and make content that I can post regularly, since not everyone wants to see UI assets or particle effects :)

To start things off, here are some level design sketches done for Maglev studios.  Lianne Booton ( https://twitter.com/Liannethy ) and Joshua Smyth ( https://twitter.com/joshuasmyth ) were using them for their Druids of Gemini project.








Friday, December 21, 2012

Two more Beasties!


Thursday, December 20, 2012

This little guy has been getting a pretty positive reaction in Book of Heroes 1.5, I'll post more things as people unlock the content.

Thursday, October 18, 2012

While digging through my harddrive, I found a couple of things I never shared, one Droid and an early WIP map for Book of Heroes:


Tuesday, July 31, 2012

So I'm kind of terrible at keeping a blog...

Anyhoo, I've pretty much just kept busy making games at Venan, Space Miner, Ninjatown: Trees of Doom! and Book of Heroes (as well as multiple projects contracted EA and other publishers).
Oh, and I've got a kid now, so that's new as of my last post, he's almost two years old now.

Here's some new art from Book of Heroes!




Tuesday, July 7, 2009

in the mines

Some photos from underground... nasty conditions, wet and cold and slanted. At least there were no bugs.

This first room in the mines was labeled as Solitary Confinement. It had a wild reverberating echo, almost like being inside a drum.




it's aaallliiivvveee!!


Not quite a year since my last post! I've been busy doing lots of stuff at Venan, but the cooler work for our own IP's is still NDA'ed. I'll have to see if any of that stuff might be available to show in the future.

In the meantime, here's a panoramic photomerge from our visit to the Newgate Prison and Coppermine in East Granby CT.

Thursday, July 24, 2008

new job!

So I'm wrapping up my 4th week as a salaried Concept/2D artist at Venan Entertainment and I figure that by now it's been long enough that I'm not going to jinx it by posting it here!

Not only am I having a lot of fun, but since it's a relatively small team (I'm just the 3rd person in the art department) I get lots of hands-on nuts & bolts work on the projects at every stage of development.

This is the art test I completed for them, the assignment was to design a concept and sprites for a boss character for their recent EA mobile title, Road Rash. I decided that a scooter-riding snake charmer from Calcutta would be an idea addition to the roster of baddies. The required sprites were two version, 90 and 32 pixels high.




Tuesday, June 10, 2008

buzz buzz

About a year ago I drew up this juvenile delinquent fly. This past weekend I took the time to start modeling and texturing him. The current state of the 3d version is geared more towards pre-rendered animations that could be GIF'd for use in a 2d mobile game. When I have some more time, I'd liek to make a high-poly version that looks much more like the drawing,


Wednesday, May 14, 2008

calling trees

A recent sketchbook page... I'm definitely getting more interested in environments/landscapes, probably because my daily commute has me passing through the forests on the Merritt Parkway in CT.


This is a fairly typical morning view for me... sometimes with less cars, lately with many more.

Monday, May 5, 2008

retro-future wizard and barbarians

Today I have a mostly-finished steampunky swashbuckling wizard (which I have encumbered with the ungainly character class of "swashzard."), also for Midnight Studios.


I also just got clearance tonight to post this massive 18-piece dump of character designs I did for Luminous Arts. I did these drawings in a bit of a marathon, all were drawn in about 5 evenings, after getting home from the day job (product designer and all-around pixel jockey at the Danbury Mint) It's pretty safe to assume these guys are barbarians, but the project is unannounced and possibly liable to be taken down if the client disapproves. So gander while the goose is golden! :)

Wednesday, April 30, 2008

Mages and Witches

Last Fall I did some work for Midnight Studios, early concepts for a computer game based around magical combat. Kevin Normann just gave me the go-ahead to post these online, so here you go!











Monday, April 21, 2008

Something else I've been working on lately (well, lately before I started a heap of other things and now I'm starting to return to it,) is a weapon mash-up/multiplication table/Punnett square.

It's fairly self-explanatory... people have been combining weapons for years, but I think it would look interesting to see the combinations as a spectrum.

So far, Knife and Pistol are done; the chart will be as tall as it is wide when it's done.

Tuesday, April 15, 2008

final Dom War images +

These were the images I submitted before the deadline.




Plus a little scene I started working on this week during my lunch break.

Friday, April 11, 2008

The Dom War continues...



WIP colors, added the side-view for the ortho.

Thursday, April 10, 2008

updated Dom War

Spent some more time working on the illustration.

Tuesday, April 8, 2008

more Dom War III

Showing the side view of the ortho, plus the current working pencils for the final image.